﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Graphics;

namespace Escape
{
    class SpikeBlock: Block
    {
        public SpikeBlock(Vector3 position)
        {
            this.position = position;
            loadTexture("Textures\\spikeBlock");
            collision = false;
            cm = CullMode.None;
        }
    }
}
